Monaco, Mediterranean Free State, 2128 AD. In a world where psychic phenomena are commonplace and horrors from beyond might invade our reality at any moment, one man stands firm against the terror – athlete, aesthete and vampire Devlin Waugh, the Vatican’s favoured freelance exorcist. Now, his actress mother Stella is collaborating on the writing of her memoirs...
Mega-City One, 2128 AD. Simped-up private eye Jack Point is an undercover ‘Wally Squad’ Judge – ’cos only a clown would want to walk the streets of Angeltown, the arse-end of City Bottom. He’s got two friends in this world: one’s long and hard, and makes your ears ring after every shot; the other’s his gun. In fact, Jack’s got enemies on both sides of the Law...
Mega-City One, 2129 AD. This vast urban nightmare on the east coast of postapocalyptic North America is home to 400 million citizens. With unemployment
endemic and boredom universal, crime is rife. Only the Judges can prevent total anarchy. Dispensing instant justice, these future lawmen are judge, jury and executioner. Toughest of all is Judge Dredd – he is the Law!
Mega-City One, 2129 AD. Deep in the heart of the Grand Hall of Justice lies
the Black Museum, Justice Department’s permanent exhibition of the relics
from bygone crimes. Whether it’s a notorious serial killer’s trophies or the
weapons of the Dark Judges, the violent history of the Big Meg is laid bare
here. Let guide Henry Dubble show you around...