2000 AD Prog 1836
The Damned Make Their Stand
Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!
Inspired by Clint Eastwood in Dirty Harry; the film poster for Death Race 2000. The name Judge Dredd came from Pat Mills who was originally going to use it for a different character.
The first Judge Dredd story published was drawn by Mike McMahon, not co-creator Carlos Ezquerra. Ezquerra was so upset that he didn't draw Dredd for five years afterwards, only returning for the Apocalypse War mega-epic.
The swollen city of Downlode lies sprawled across the heart of future Europe like a hit-and-run victim. Here, life is cheap - if you want someone whacked, you can't buy better bullet monkeys than Finnigan SINISTER and Ramone DEXTER, the city's primo hitmen.
Inspired by John Travolta and Samuel L. Jackson in Pulp Fiction.
Artist Jason Brashill declined the chance to co-create Sinister Dexter but he did paint the cover image to promote the characters' first appearance in Prog 981.
Sinister is Latin for left, while Dexter is Latin for right.
Mega-City One, 2096. When the psychically powerful three-year-old Cassandra ANDERSON killed her abusive father, she was taken into the custody of Justice Department, who blocked the memories of her traumatic childhood. Anderson was inducted into Psi-Division as a cadet, and is now being trained to use her telepathic and precognitive abilities to help combat crime...
London, 1669. It is three years since the city was devastated by the Great Fire, the inferno caused by a comet passing over the capital. But from the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former soldier who now makes it his mission to purge the ghouls...
Experience the terrifying side of Thrill-power with these one-off tales from beyond the shadowy veil of sanity. Whether they be ghostly goings-on that send shivers up the spine or guts-to-the-wall splatterfests that sear the retina, nothing is what it seems in these glimpses of a horrifying realm beyond our own. Sitting alone at night, upon hearing a noise in the next room, do you investigate? Who knows what may be waiting for you...