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2000 AD Prog 1936
Damnation Army
Released 24th Jun 2015
Episodes include:
Judge Dredd » Blood of Emeralds (part 3)
Mega-City One, 2137 AD. Home to 50 million citizens, and still recovering from the decimation of the Chaos Bug, this urban hell is situated along the east coast of post-apocalyptic North America, where crime is rampant, poverty is rife, and unemployment near universal. Tensions run a constant knife-edge and only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! In the wake of Chaos, Judges from other Justice Departments have bolstered the ranks, including Fintan Joyce from Emerald Isle...
Absalom » Under a False Flag (part 3)
Sláine » Primordial (part 13)
Albion, in a time of myth and legend. Celtic barbarian warrior SLÁINE united the tribes of the Earth Goddess Danu and became the first High King of Ireland. After ruling for seven years, he travelled through time to fight for the Goddess in other eras before returning to save his people from the Fomorian sea devils. He then became a wanderer, serving the Goddess where she directs him, and now he’s battling the Drune Lords...
Outlier » Dark Symmetries (part 2)
Alliance Territory. PI Jared Carcer was hired to look into a series of murders, the victims all personnel of salvage ship the Outlier. The killer was a crew member called Caul, who’d been experimented on by alien race the Hurde when the Outlier tried to strip one of their craft, and turned into a hybrid being, bent on revenge. Now, Carcer, haunted by Caul’s rampage, has been asked to look at further Hurde technology...
Helium » Helium (part 3)
The far future. It has been over three hundred years since the Great War ended, but there were no victors. Eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic, mutated cocktail of biological and chemical weapons designed by both sides to win the war. Instead, it almost spelt extinction for the human race. Those that survived cling to the High Lands — alpine valleys and mountaintop islands, safe from the noxious fog, and ply the clean air in ships of all description. Meanwhile, beneath the Belt, rumours of life abound...