Due to the CWU strike action we are anticipating severe delays on delivery of orders made in October onwards, please allow additional time for delivery.
2000 AD Prog 1958
The Egos Have Landed!
Released 25th Nov 2015
Episodes include:
Tharg's Future Shocks » The Crow Gifts (part 1)
Experience the terrifying side of Thrill-power with these one-off tales from beyond the veil. Whether they be ghostly goings-on that send shivers up the spine or guts-to-the-wall splatterfests that sear the retina, nothing is what it seems in these glimpses of a realm beyond our own. Generations have passed since The Hatching, when the sky became black with the birds, and no one dares leave their home without protection...
Defoe » The London Hanged (part 9)
1671. It is five years since London was devastated by the Great Fire, the inferno caused by a comet passing over the capital. But from the ashes rose the undead, hungry for the flesh of the living. Protecting the populace was former Leveller Titus DEFOE, who led an elite squad of zombie hunters called the Brethren of the Night. But having defeated the evil magician Faust, who was controlling the stenches, Defoe has retired from zombie-hunting and returned to his old profession as a sedan-chair carrier, living in domestic happiness with fellow reek-seeker Tomazine Scarlet, her son Sean, and their new baby...
Brass Sun » Motor Head (part 9)
The Orrery is a life-size clockwork solar system, a clutch of planets orbiting a vast BRASS SUN via immense metal spars, its origin and purpose long since forgotten. But the once-unified collection of worlds has regressed into eccentric fiefdoms, and ice is encroaching on the outer planets as the sun is dying. Young Wren has been charged with finding the scattered parts of the key that will restart the sun, and together with engineer Septimus she is embarking on an epic journey. But with an aspect of The Orrery’s creator The Blind Watchmaker living in her head, there are many who want Wren for themselves...
Judge Dredd » The Beating (part 1)
Mega-City One, 2137 AD. Home to 50 million citizens, and still recovering from the decimation of the Chaos Bug, this urban hell is situated along the east coast of post-apocalyptic North America, where crime is rampant, poverty is rife, and unemployment near universal. Only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!
Bad Company » First Casualties (part 9)
It has been a decade since mankind fought a vicious war against the alien species the Krool on the planet Ararat. Young Private Danny Franks was just a raw recruit until he was drafted into the ragtag guerrilla unit known as BAD COMPANY, commanded by the psychopathic Kano. The conflict ended when Ararat exploded, and much of Bad Company was killed or listed MIA — now, as Earth prepares to mark the ten-year anniversary, Franks and fellow ex-soldiers Thrax, Mad Tommy and Fly-Trap are living in a veterans’ compound, dosed on psyche-chem to keep the nightmares at bay...