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2000 AD Prog 2236

2000 AD Prog 2236
A View to a Kill

Released 15th Jun 2021

Writers
Dan Abnett, Gordon Rennie, John Wagner, Rory McConville, Lawrence Rennie & Kenneth Niemand
Artists
Boo Cook, Colin MacNeil, Richard Elson, Dan Cornwell & P.J. Holden
Colourers
Chris Blythe & Len O'Grady
Letterers
Annie Parkhouse, Jim Campbell & Simon Bowland
Cover Artist
Dylan Teague

 

Episodes include:

Judge Dredd » Removal Man (part 1)

Mega-City One, 2143 AD. Home to over 160 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, with the irradiated wasteland known as the Cursed Earth to the west. Unemployment is rife, boredom universal and crime is rampant. Tensions rest on a knife-edge and only the zero-tolerance Judges can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!

Mechastopheles » The Hunting Party (part 3)

It is over a year since the Fall, when the demons rose and society collapsed. A band of human survivors have sought refuge in a demonically powered robot called MECHASTOPHELES, and they use this infernal ark as a means to seek sanctuary, searching for a safe haven away from the creatures that now stalk the land. But the demon bound to the mek, Apollyoneth Morga, has enemies in Hell too...

Department K » Cosmic Chaos (part 3)

Mega-City One, 2143 AD. Justice Dept has many divisions tasked with dealing with the threats that face the metropolis, and the mysterious DEPARTMENT K is a branch of Tek-Div, whose brief is to tackle interdimensional enemies seeking to break through the walls of reality. Headed by Judge Kirby, and comprising of intern Afua, Mechanismo droid Estabon and the alien Blackcurrant, they’ve recently returned to MC-1...

Chimpsky's Law » The Talented Mr Chimpsky (part 3)

Mega-City One, 2143 AD. Late 21st-century science gave primates the ability to speak and socialise with humans, and there’s an enclave within the metropolis, Apetown, where simian citizens can live and work. Noam Chimpsky is a super-intelligent ape, who has chosen to look after his fellow human civilians in his local sector, ensuring criminality is discouraged — often under the Judges’ noses — and people are cared for...

Feral and Foe » Feral and Foe: Part 2 (part 12)

It is five years after the Last-of-All-War, when the Monarchy succeeded in defeating the Malign Lord. With their leader dead, his minions are scattered, fleeing retribution from the Wretchfinders. Necromancer Bode and warrior Wrath are two such beings, and were offered a deal — hunt and kill their own kind or be declared FERAL & FOE. Now, they were thought dead in a last stand against Haggart Morn, when Bode released a malchemical bomb...