Episodes include:
Mega-City One, 2146 AD. Home to over 200 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, where poverty and
overcrowding is rife and tensions run a constant knife-edge. Crime is rampant, and
only future cops the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!
For stomach upsets, future technology has developed nano-robots called
INTESTINAUTS, who fight parasites in the gut. These micro-droids are ingested
orally, then once their brave battle against the various horrors that can be found in the stomach is over, they take the Big Flush, ready to be uploaded back to headquarters, where their accrued knowledge of the enemy will help them in future missions...
Three episodes, one complete, self-contained story — a condensed hit of super-charged Thrill-power beamed to you directly from the Nerve Centre! Earth, the far future. Three climbers have been tasked with an important mission, one that cannot afford to fail. They have heard the rumble, and so must make the arduous, dangerous ascent if they are to save their settlement of Deadwick...
The late 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a wasteland. Mankind finally evacuated the planet in 2072 and millions were housed in a number of deep-space Habitats. But life on these cramped, overcrowded stations is tense, often spilling over into madness. Sects are rife, and Bridget Kurtis of the Habitat Security Division is investigating their reach...
The far future. The centuries-long war between the Alliance and the Obdurate people is over, a conflict ended when the Alliance teleported a dying white dwarf star into the Obdurate system. Imperium agent PROTEUS VEX — who is operated by a flesh-pilot — became an enemy of the Alliance when he released info about past war crimes. In the wake of the war with the Scorchers, Vex is missing, presumed dead...