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2000 AD Prog 1601

2000 AD Prog 1601

Released 27th Aug 2008

Episodes include:

Judge Dredd » Mutie Block (part 2)

Mega-City One, 2130 AD. This vast urban nightmare is situated along the eastern coast of post-apocalyptic North America, with the irradiated wasteland known as the Cursed Earth to the west and the polluted Black Atlantic to the east. Home to 400 million citizens, crammed into gigantic citi-blocks, overcrowding is rife, unemployment endemic and boredom universal. Tensions run a constant knife-edge, and crime is rampant. Only the Judges can prevent total anarchy. Empowered to dispense instant justice, these future lawmen are judge, jury and executioner. Toughest of them all is JUDGE DREDD - he is the Law! After pressure from Dredd to reverse the law that says mutants must be exiled from the city, Justice Department is now giving Cursed Earth denizens access to the metropolis, and allowing them to live in special blocks...

The Red Seas » Old Gods (part 2)

1755. Captain Jack Dancer and his motley crew were one of the most infamous band of pirates preying on the Southern seas. Exiled from the home on New Providence Island, and with the British Navy declaring a death sentence on their heads, Dancer and his men, accompanied by Jack's half-brother Alex, set out on a mission below the earth to rescue Dancer's father. The quest ended in tragedy with the murder of Ginger Tom's son Jim. It is now two years later, and the band of rogues are attempting to put their brushes with the supernatural behind them, going semi-legit and running munitions and supplies to the revolutionaries that are lighting the fuse for the American War of Independence. But ancient magic is at work here too, and something very odd is about to awaken...

Stalag 666 » Stalag 666 (part 2)

The Terran colonies, 2247. Ten years ago, humanity went to war with the Shh'keen, a cold-blooded, reptilian alien race. However, many of the outer colonies turned their backs on the Terran government and aligned themselves with the 'Snakes', becoming warriors for the Shh'keen cause. Nicknamed 'Mussolinis' by loyalist Earth soldier, these traitors are considered even lower than the Snakes themselves. The conflict has raged for a decade, with no end in sight - and for those captured in battle it becomes an eternal wait in prisoner of war camps dotted around the galaxy, hoping to be rescued, helpless against the cruelties inflicted by the Shh'keen. With the Snakes moving the camps before they can be discovered, the thought of escape keeps the prisoners going - if the mythical Raider has managed it, so can they...

Droid Life » And, indeed, you could see it coming (part 1)

Comical tales from the Nerve Centre sub-basement as Tharg's minions put together the Galaxy's Greatest Comic.

Lobster Random » The Forget-Me-Knot (part 1)

LOBSTER RANDOM was a GM soldier, adapted to never need or to feel pain. Discharged from the military, he found his talents lay in the art of torture, and he became a freelance information-retrieval specialist, accompanied by his droid lover Klik. Now, he's lost his memory, and needs to know why he was on the planet called The Vort...

A.B.C. Warriors » The Volgan War Book III (part 1)

Mars, the far future. War droids created for a conflict that ended centuries ago, the A.B.C. WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Recruited to bring peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven must save Zippo, a former comrade of theirs from the Volgan War...

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